Hi, I'm worcking on a top-down action game that uses the 8 direction behaviour controls for movement. I have set it up in a way where when turning, it rotates in 45 degrees intervals. As such, at any time the player sprite is moving in a cross direction, this sprite starts to jitter. after some digging, I figured out that this issue is caused because the pixel art sprite that I'm using is too small.
if for any instance I scale up the sprite in any way, this issue is solved where the jitter is no longer happening. The issue here is, if I scale up my player sprite, it no longer matches my 16 x 16 tilemap. Following is a screen recording of when this jittering is happening for your reference. please note that I'm new to construct 3. I have only been using it for the past few days. Hope someone will be able to help me figure this out.
youtu.be/unjS0zuuG_E