I'm making a platformer where the player controls 2 characters tethered to each other like Knuckles Chaotix.
C3P attached below. Arrows to move/jump, X to switch character.
I used the Pin behavior. When initializing the pin/rope/distance at the start of a layout, the non-controlled player remains stationary no matter how hard you tug against it. But if you swap characters, the non-controlled character will be dragged with their movement, and it remains that way.
Is there any way to choose 1 Pin/Platformer type over the other? Have I done something with the event sheet? Should I be using something else to tether the characters together?
drive.google.com/file/d/1rtnBoBLGI3zirujh5IBtFdxSwiJf1FDf/view