I want to reverse my platformer character's gravity when they make contact with a ceiling tile on the tilemap. There's conditions for checking floors and walls, but not ceilings.
How can I check if I'm colliding with a ceiling tile?
I'm aware I could put a second collision box on the ceiling and have that trigger it, but I'd rather have it work natively so I don't have to put extra collisions on every ceiling in the game.