Here is a screenshot from my current game:
The map is a grid and on these square sit objects that you can select and interact with. All of these objects are roughly square like, except for the "deflectors' which look like slashes.
The problem is, it's easy to click/select the other objects, but it can be tricky to click on the selectors since they are skinny. Here is a picture of a deflector with it's collision polygon:
My question is, how do I keep the collision polygon that size, so that bullets will properly collide and deflect off of it, while allowing someone to click it by selecting anywhere on the whole square?