i want to be able to make my rpg game be able to collect items and when they are all collected, the objective changes text.
how would this work?
i dont think there is a way to make a system such as
when "apple and 5 other items" are destroyed, change textbox text
please help
If you want to change a text when ALL apples are destroyed, you can check if the total number of apples is equal to 0.
System > Compare two values
First value: apple.count
Comparison: Equal to
Second value: 0
Text > Set text to "yeee"
Or, if you're using a family, change "apple" to "familyName.count"