I need my camera to follow the player at an offset since I have the UI cover the rightmost 4th of the screen, I want the player to be centered to the remaining amount of the screen.
On Every Tick: System scroll to (Player.x+100, Player.y)
You can also use an invisible sprite with ScrollTo behavior, and move it to those coordinates using MoveTo behavior for smoother scrolling effect.
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On Every Tick: System scroll to (Player.x+100, Player.y) You can also use an invisible sprite with ScrollTo behavior, and move it to those coordinates using MoveTo behavior for smoother scrolling effect.
The issue I keep having is just that the player spright becomes slightly blurry when moving.
Check that there are no other objects with active ScrollTo behavior. If there is ScrollTo on the player - remove it.
There is not, it's just very slight motion blur that it doesn't have when my player has move to.
Does this happen when the camera is centered on the screen?
Can you share your project file?