I have a drone that follows around my character. Horizontally, it looks nice and smooth, and the animations don't look jumpy. However, when I move vertically, the drone's animations look a little rough. Not enough to be a huge deal, but enough to notice. Here is the code I'm using to make it follow my player character. Am I maybe missing something that would work here?
I'm looking for a way to make it stop a little farther from my character when I stop too, instead of moving into the middle of the character model. Let me know if there's a way to do this. Thanks!