Hello,
Yes, I know the title is terrible but I will explain the issue as best as I can.
*ahem*
So I have buildings which the player can walk in and out of. When they walk into the building the outside of the building becomes transparent, so the player can see the inside of the building. When the player leaves the building, the outside of it becomes visible again.
I am using a sprite with multiple frames that are used for the various outside "covers" of buildings that the player can enter. This allowed me to just write one code for the transparency and it would apply to all of the building covers.
Then I noticed that all of these building covers were using up a lot of MB.
As an example on of the covers for the buildings has a width of 880 and a height of 560
So what I'm wondering what is the best way to make large covers for the outsides of my buildings without using a ton of memory.
I am considering using some tiled backgrounds in a family instead.
Any advise is appreciated!