on colision. set a variable "hit" to 1.
then, pick by evaluate. robot.value+robot.hit=1
pick nearest to robot: robot.x robot.y
set value to 1.
that way it will choose the specific robot that is in collision that has a value of 0
not sure about turning off the "hit" maybe just every tick, robor is not overlapping robot, set hit to 0.
the text box is set to specifically one robot. it stays 0 until the specific robot collides. it is its value that is shown.