Hi! A newbie here.
So I set up a 3DShape displaying my Sprite on one of its faces.
If I press Up, Down, Left and Right the Sprite is set to the corresponding animation.
Then I set up a 360° 3DCamera rotation, having the Sprite to change accordingly (0°, 45°, 90°, etc.)
The problem is: ex. When the Camera is looking at the Player from 270°, if I press Down, the animation plays but the 3DShape goes in the opposite direction (same with Left and Right).
I understand why this happens (X axis and Y axis since is not a 3D engine).
I'm trying to figure out if there is a trick to avoid this. Any advice?
twitter.com/TrystoTheGame/status/1596151551860826117