Hello again.
I'm having an issue where the pathfinder objects are cutting corners too much when at a higher speed, any recommended settings for the pathfinder behavior that i should use?
Or any solution in general.
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I'd recommend tiled movement with pathfinding in a tile based environment.
dropbox.com/s/hqld8aj1we5h0yy/TiledPathfindingExample.c3p
Well um, the thing i'm doing isn't rly tile based, i'm going to make different angle roads for the pathfinders walk through, the tiles on the sides are just the turret bases that i used.
Try increasing the rotation speed property of pathfinding then.