Thanx for advice.
I could make a dictionary or an array, or just a comment on what part should go where.
But I really hoped there was a way to extract the name from a given image point.
The plan was:
Sprite Player with imagepoints for:
ArmL1, ArmL2, BodyU, BodyD etc.
Sprite Parts with animations named:
ArmL1, ArmL2, BodyU, BodyD etc.
Have Player Spawn Parts and set the animation name to match every image point name.
Perhaps I'm overcomplicating things...