I have a multiplayer game I'm making I want to do that during a collision the colliding player jumps to another layout.
But they all jump to a different layout instead of just the colliding player.
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You can make a family with the player object and then use the family as the player object, if you have a instance variable on the player object you can pick it for the local player and only check collations on that player
Can you show, even with a simple screen, the part of the events you are referring to?