I have this strange problem, when i attack an enemy, it does much more damage than i have set. for example, a simple punch does 2 damage, and the enemy has a max HP of 50. in just two punches, the enemy is destroyed. any advice would be appreciated.
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Can you take screenshot of your event sheet?
Maybe you should trigger once when decrease the HP of enemy.
I think it might have something to do with the overlapping condition being fired too many times.
Have you tried on collision with?
thanks guys.