grab the closest one isn't working, at least here.
Targets are tiled circles that move downwards. Sometimes the arrow hits 2, and even if I use the "pick nearest" it destroys both targets. I put a boolean variable on the arrow, for it to deactivate after it hits a target, even so, it destroys two times.
The only way it worked was:
1 - when the arrow hits the target, it fixes itself in the center of the target
2 - then I get the arrows, the ones that are "fixed" are destroyed
3- the arrows when destroyed, if they are on top of something target, destroy the target too. Everything happens very fast and ends up working out. But it doesn't seem like an elegant solution to me. I don't understand why "pick nearest" doesn't work =/