I want to make an AI like the link, but want to convert the tiles with a Tilemap instead of using Sprites.
I guess using a combination of array and tilemap may be the way around?
I just can't find the motivation to do a lot of trials and errors to figure it out all by myself these days and would love to hear your approach to the problem solving. Thanks mates! :-)
howtoconstructdemos.com/enemies-walking-around-walls-metroid-style-or-patrolling-the-perimeter-enemy-ai-capx
You can use Tilemap instead of the Block sprite, simply replace it in all events.
dropbox.com/s/zcc58zfop1q4lub/WalkAroundWalls3.capx
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Uh, that was sloppy of me, but I really didn't think it would work in my mind, I'm sorry.
But thanks dop2000! :-)