[Beast]
----+ Beast: On animation "Idle" finished
-----> Beast: Set animation to "Ready" (play from beginning)
----+ Beast: On animation "Ready" finished
-----> Beast: Set animation to "Idle" (play from beginning)
----+ Beast: Animation frame = 3
----+ Beast: Is animation "Ready" playing
--------+ System: For each Beast
---------> System: Create object Breathe on layer 5 at (Beast.BBoxRight +5, Beast.BBoxBottom +10)
----+ Breathe: On any animation finished
-----> Breathe: Destroy
And the creation of Breathe plays the sound growl.
That's all the other code somehow involved with the playing of the audio file.