Hey! :)
i'm really busy learning at the moment and i've improved a lot!
i want to do a kind of "dont touch the spikes" game for learning purposes the basic mechanic is that he goes from one side to the other! (i got that working! Yay!) i want the spikes to come randomly on the wall as soon as i find a "safe" spot they should pull back and do the same on the other side... oh god i hope you know what i mean haha... i tried move to and bullet behavior but somehow it doesn't work the way i want it to maybe you guys have a solution
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You could try using Tween instead of bullet. Tween to position (whatever X you require) and Self.Y
This will keep the spikes on the Y they are set at. You can then set the tween to ping pong so it goes back to its original position