The player can kill enemies to get xp. The problem is that if 2 enemies die at the same time it only gives xp for one of them.
For example: The enemy gives 2 xp if it dies and the player´s arrow hit 2 enemies at the same time which should give the player 4 xp in total, only 2 xp is given.
Can I make this work with a "for each" loop? And if so could someone put together a foolproof example in the event sheet and screenshot it for me?