FADE OUT AND IN BUG WHEN MY SRRT_PLAYER COLLIDES WITH THE
SPR_BARRIER-DEATH OR THE LEVEL TIMER REACHES 0, THE FADE OUT AND IN FUNCTIONS DO NOT WORK.
THE ONLY WORK WITH THE
LEVEL EXIT EVENT. CAN ANYONE TELL ME WHAT I DID WRONG?
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What might work for you is to edit your functions for the fade out and fade in and make sure they are asynchronous. The little clock shows wether an action is asynchronous. Then use the 'Wait for previous actions to complete' action after you call the functions.
I made the changes you suggested and they worked. Thanks so much!