How do I execute a timeline implementation as part of a cut scene?
So, after the camera moves to (125,93)I want to play a timeline animation of a bunch of boulders falling down into that location of the scene blocking the starting point. I'm just not sure how to execute the command.
Develop games in your browser. Powerful, performant & highly capable.
Start the timeline when the subject camera arrives.
+ Camera: On MoveTo arrived-> Play Timeline 1
Start the timeline when the subject camera arrives. + Camera: On MoveTo arrived-> Play Timeline 1
Thanks for your reply. Unfortunately, the timeline event is not playing with this code.
Does the camera object arrive at coordinates (125,93)?
If it does, it should start the timeline.
Look at the coordinates in debug mode.