Hi there!
What i am doing is calling "for each" to get each intance of enemy synced in multiplayer built with Photon. As by now - following events are causing each object to sync within a single tick each 0.04 seconds , which causes a small lag (instant freeze at the moment of sync) when amount of objects is going higher than ~20.
How can it be optimized so each instance will have it's own timer and they will not try to sync within the same milisecond.
Thank you guys in advance! :)