Sure!
Sorry it's in french, but I'll translate.
I start a For Each Collide object
- If Collide Boolean isAttacking is on
- If Familly.sprites.ID is = Collide ID
- - If Animation is finished
- => Set Colide Boolean to off.
All the condition are true.
if I remplace animation finished by "animation frame = 4" it's work, but I prefer to have something more flexible and not limited my animations to a same number.