at the start of the layout, if i have enemies placed on a "jump-thru" tilemap sprite.
but if placed ontop of it, it falls through it at times doing start of layout ( there are no codes that would indicate that it should do that on start on layout)
and if landed on another "Jump-thru platform" it stay on there, but somehow not on the first one it was supposed to land on.
the sprites of the Enemies, sizes are 64 x 64, and the image point is paced directly in the middle.
the enemies themselves also has "platform" behavior with 1500 Gravity and 1000 Max fall speed.
this counts for all 6 different types of enemies. ( yes i got 6, with the same size and collission polygons shape btw)
i wish i could have taken screenshots of outside of preview, but i tried and i could not insert them here, but i hope there is a way to fix it.
Any sort of help would be apreciated.