I get that, but that's not what I mean.
Certain enemies have different max healths, Ex: One has 13 and the other has 11, and from what I can tell there is no way to use families in a way that makes it to where they can keep their different max healths in a convenient way. I could make different families for different health classes of enemies, but I don't have a large enough amount of enemies for that to be helpful, and I don't have a small enough amount for each one to have its own event and it still be easily manageable.