When I run the preview, everything works fine; the game goes fullscreen upon user action. However, once exported, it remains in windowed mode, regardless of the scaling mode I use. Thank you for your help."
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No problems when i export with NW.js. But the problem with NW.js is that although I can take advantage of full screen, I can't get the addons to work to enable achievements (unlike with WebView2)
The Browser object 'Request fullscreen' action works in Windows WebView2 exports as well, without the user input restriction, so you can use it in 'On start of layout'.