How does Z Elevation work exactly?

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  • If a 3D object is at Z Elevation 0 and the object’s height is 100 pixels, is the objects most front/top part +100 pixels in the Z axis or +50 since the origin point usually is in the middle of an object?

    In short:

    3D object is 100 pixels tall and on Z=0

    Is object’s front part on Z=50?

    Is object’s back part on Z=-50?

  • You can check this by putting a sprite with z=0 next to the cube.

    The bottom of the cube has a z of 0 and the top will have a z of 100

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  • 1)look at common in the properties bar for the 3d object.

    2)choose your z elevation-how high it will be (on floor is 0)

    3)lets just say u set it to x.

    4)now if you scroll down further in the properties bar you'll see -behaviour, effects, container etc- keep scrolling till you see (again!)properties-its the same name as its bar.

    5)there it will show some options including -z height.

    6)z height it literally how much it is stretched or the depth

    7)now if you make another 3d object with same properties but assign the z elevation to x times 2 it will be exactly on top of the first one.

    -------

    hope you understand this

    here's a pic for clarification:

    just edited this-i showed in pic z elevation 15 -above where it says "by radkampfwagen"-its meant to be z elevation 0(idk how i forgot)

    Hope you understand

    Radkampfwagen

  • You can check this by putting a sprite with z=0 next to the cube.

    The bottom of the cube has a z of 0 and the top will have a z of 100

    Thanks for being clear :)

  • 1)look at common in the properties bar for the 3d object.

    2)choose your z elevation-how high it will be (on floor is 0)

    3)lets just say u set it to x.

    4)now if you scroll down further in the properties bar you'll see -behaviour, effects, container etc- keep scrolling till you see (again!)properties-its the same name as its bar.

    5)there it will show some options including -z height.

    6)z height it literally how much it is stretched or the depth

    7)now if you make another 3d object with same properties but assign the z elevation to x times 2 it will be exactly on top of the first one.

    -------

    hope you understand this

    here's a pic for clarification:

    just edited this-i showed in pic z elevation 15 -above where it says "by radkampfwagen"-its meant to be z elevation 0(idk how i forgot)

    Hope you understand

    Radkampfwagen

    Thanks for you detailed information. I can grasp it better now :)

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