Hi! We are using the Drawing Canvas object to compose an image that we then want to send as a custom update to facebook instant game. For this we would need the contents of the Drawing Canvas as a base64-string. (The equivalent of toDataUrl() on a canvas DOM object). Is this possible in any way? We tried with the SavedImageURL property set by the saveImage action but it seems to be only a URL and not a base64 string
Thanks!