How do disable tile map snapping

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From the Asset Store
A template which allows you to customise the controls of your game.
  • Yes I have turned off snap to grid in layouts. That is only for sprites and not tilemaps

    Is this possible? There is not a single place on the internet that says anything about this. How can construct 3 be the only engine that does not have the option to have no snapping for tile maps

  • You absolutely can. If snap to grid is turned off, you can (or rather should be able to) move the tilemap at whatever increments you wish. You can also try Alt+Drag which will disable snapping in general (even if snap to grid is turned on)

    Unless you're asking to draw individual tiles off-grid? That doesn't even make sense really, that's the whole point of tilemaps.

  • Are you sure? I am looking at the templates to check like kiwi story and the tile maps are snapping with the option check off so its not just my project. Even the Alt drag is not working the tiles are still snapping

  • I'm still not sure if you're asking to draw individual tiles off-grid or if you're saying your entire tilemap is snapping. You can drag & drop the entire tilemap to be whereever you need it to be, but within the tilemap, individual tiles cannot be drawn off-grid. The tilemap has a grid itself (it has nothing to do with the snap to grid setting) with the origin being the tilemaps position. So if you wanna draw off-grid tiles, you probably will need to use a second tilemap on top.

  • What I mean is that when you are clicking on the each individual tile and pasting into your map essentially "creating your map" the tiles are snapping together. For example my tile set is 8x8 they are snapping in 8x8 positions and I cant place them freely because I need precise placements because this is a platformer game.

    I think you answered my question, tile maps will never be able to be placed freely so I guess ill just use objects sprites for these precise jumps which just seems like unnecessary work.

  • Oh I cant see the link you posted by the way

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  • Yes, tiles always snap to other tiles. The forum is a little broken currently so that's why my image doesn't show up.

  • Just out of curiosity would you know of any work around or any code we can write to get around tiles automatically snapping or is it just simply not possible in construct 3 atm

  • That's not possible. The whole point of a tilemap is to be tiled. The only way around it is probably to use an extra tilemap for every platform which could be a valid approach depending on how exactly your tilemap looks like.

    Another alternative could be a 9-patch construct.net/en/make-games/manuals/construct-3/plugin-reference/9-patch

    Otherwise, there's nothing wrong with using sprites.

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