As I understand it, 0 db is basically the "original" volume level for a given audio file (master volume of the device notwithstanding). Going negative will, of course, lower the volume; going higher will increase it.
My question is, though, what is the db you can set the volume to at which point there is officially no sound? It wouldn't make much sense to keep telling the game to continually lower the db when, realistically, the volume is already nill anyway.
This is my first real jump into manipulating sound levels apart from audio playback actions on the event sheet, so I want to gather all the info I can.
I'm trying to set up a basic "master volume" option on my game's title screen to set the music and the SFX volume levels during the game.
Thanks for your help!