This is what chatgpt40 says:
In Construct 3, you can determine the x-coordinate position of a sprite using the sprite's `X` property. Here are the steps to find the x-coordinate position of a sprite:
1. **Access the Event Sheet:**
- Open your project in Construct 3.
- Navigate to the Event Sheet where you want to determine the sprite's x-coordinate.
2. **Add an Event:**
- Add a new event by clicking on "Add event."
- Select the condition that will trigger when you want to check the x-coordinate. This could be something like "On start of layout," "On collision with another object," or any other event that fits your needs.
3. **Add an Action:**
- Within the event, add an action by clicking on "Add action."
- Select the object (sprite) for which you want to get the x-coordinate.
4. **Get the X Property:**
- To retrieve the x-coordinate, use the expression `Sprite.X` where "Sprite" is the name of your sprite object.
- You can use this expression to store the value in a variable, display it on the screen, or use it in any other way you need.
Here's an example:
### Example: Displaying X-Coordinate on Screen
1. **Event:** On start of layout
2. **Action:** Text -> Set text
- Text object: Choose the text object where you want to display the x-coordinate.
- Text: `Sprite.X`
```plaintext
Set Text to Sprite.X
```
### Example: Storing X-Coordinate in a Variable
1. **Event:** On start of layout
2. **Action:** System -> Set value
- Variable: Choose or create a variable to store the x-coordinate.
- Value: `Sprite.X`
```plaintext
Set Variable 'SpriteX' to Sprite.X
```
### Example: Using X-Coordinate in a Condition
If you want to use the x-coordinate in a condition, you can directly reference `Sprite.X` in the condition.
1. **Event:** System -> Compare two values
- First value: `Sprite.X`
- Comparison: `<, >, =` etc.
- Second value: Any value or another variable
```plaintext
Compare Sprite.X < 100
```
By following these steps, you can easily determine and use the x-coordinate position of a sprite in Construct 3.