For context, im trying to create an attack for a bossfight where many fireballs are summoned around the player in a ring, and they have to go through gaps to avoid it. Not too experienced, so i'd like some help!
Use sin & cos as math expression: drive.google.com/file/d/1fJ52X1YAJhl2FbSG7QNpl2vsUkn1d0sm/view
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Is there any way i could make it not instant, instead placing them all in quick succession?
Hide them by set visibility unchecked then use timer or wait action to set back the visibility one by one. That way you keep everything simple