Jamcat_07's Forum Posts

  • Im not really looking for it to loop as much as im looking for it to just extend on endlessly.

  • Yo, back to this post for a bit, but how can i make the actual background also be infinite? Right now im using a tiled background, should i resize it depending on if the player is approaching the border?

  • I need 3 items to be chosen randomly from a table of contents. The way i have it set up right now is an array that i load, shuffle, and then pick from. Problem with this is, i don't want players to get items they already have, so i'd need a way to permanently remove a value from the array once it's item has already been obtained.

  • What do you mean? You have to set a size for the layout, don't you?

  • Im trying to get the illusion of an endless map for my game, but the wrap function just teleports the player, making the enemies disappear from their POV. Is there a way to do this without making the layout absurdly large?

  • Im not sure how to make it thrust at the enemy before going back to the player without messing with its moement, since usually i'd use a set position to playre every tick event to keep it attached to the player, but that way i wouldn't be able to make it actualy move to strike the enemy. any solutions?

  • Compare two values with system, if the distance from the main character to a point of EXP is less than 200, then that EXP point uses the moveto behavior to move to it.

  • Im currently making a vampire survivors inspired wave survival game, and im using the distance function to check if the EXP particles are close to the character, to make them float torwards him. However, whenever a single EXP point meets the condition, every single point in the layout flies torwards the character. Is there any way to fix this so that only the ones that meet the condition do?

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  • Sorry for the extremely late reply, but the problem's solved! It was just an issue of the project and sprites being too small. Thanks for the help!

  • Im making a top down shooter with a bunch of different enemies, but i really don't want to clutter up the project with one event for every little damage event for the player or for the enemy, with each little weapon. So i thought to use families, but it wouldn't let me subtract health from the individual instance of the enemy, only the family itself, which is a problem since every enemy has a different health value, something i can't do using families.

  • That would cover everything below it as well though, including the arena.

  • Im creating a small explosion, and, i want it to expand, before disappearing from the inside out. I already got down the first part with tweening, but i found it very difficult to do the latter. Any help?

  • I made a simple sprite animation with the tween feature for my game, however, whenever the sprite rotates or moves, it slightly warps, as if there were "lines" going through it, if that makes sense. I wanted to ask if this in some way remediable or avoidable? My current suspicion is that the layout is too small (only 640x480)

  • > Use the bullet behavior and turn off the set angle property.

    That doesn't help though, i need them all closing in into one position.

    They're in a circle formation, so i was wondering if there was some sort of formula to set their angle to, so that they all fire into the center.

  • Use the bullet behavior and turn off the set angle property.

    That doesn't help though, i need them all closing in into one position.