yes i know that event..... but is there a simpler way of saying when item is destroyed create same item and animation on frame 1 and not 0?
Ok hour later i figured it out! this is what i did
I created a Global Variable Item_obtained ""
then when Items get picked up it sets Item obtained to the name of animation(item name).
next an item is created and animation is set to Item_obtained.
that way every time my character picks up an item the item gets created in the inventory.