Hi there I’m currently prototyping a sandbox survival game and I’ve messed around with some perlin noise before on example projects. I understand the mechanics behind how using noise to generate stuff works. The biggest part I’m having trouble grasping is how to create noise shaped like an island and then store it into a array. I would also like to know how to change the size of the noise to something like 400x400 or 600x600.
I know the forum has many posts about it but I don’t have a good handle on random generation yet as I am still teaching my self. If someone could help me out and even go so far to make a simple project that stores the noise into a array so I can see it and use the data to generate a terrain that would be awesome
This is what I want my basic world to look like: