Hello. I'm trying to create a prototype of the Sky Diver game that was available on Nokia cell phones and made in Java. I thought it would be simple, but it's driving me crazy. Does anyone know how to code this correctly, please?
Currently, my code is very buggy. The island grows toward the player, but apparently, because it's being scaled, it moves at an irregular speed. Initially, it increases quickly, but as it grows, the scaling speed decreases. This is not appropriate. The correct effect would be for the island to move at a consistent speed from start to finish, only accelerating when the player presses "W" to "fall" faster toward the landing area.
Another big issue I'm facing is with the rings along the path. I managed to make them appear during the fall by using a method where the system creates the object every x seconds. However, the problem is simulating the Z-axis in a 2D game. The player needs to pass through these rings to score points, but Construct 2's collision options (like "is overlapping" or "is on top of") don't achieve the desired effect.
I would greatly appreciate it if someone could help me create this prototype. Thank you so much!
I'm sharing images of my event sheet. My code is a complete mess, and currently, not even the character's movement is working anymore. Sorry for not organizing things very well; I'm a beginner in Construct.
Video Link: youtube.com/watch