Howdy, everyone. I'm working on my first project that is heavily using 3D. The concept mirrors Jurassic Park for the SNES, which features isometric 2D movement outside of buildings and 3D classic Doom-style movement inside.
I've looked at several examples which seem to rely on heavily repeating 3D cube shapes, which looks a bit samey. I could increase the number of cube shapes to get variety, but I always get this feeling that if I am just repeating something over and over in a program, then I am not using all of the tools available to me.
So I did some digging and I saw a few people bending sprites with meshes in order to get interesting 3D shapes. I would still need to create individual sprites for every chunk of wall inside a building. It seems like a less efficient version of a 3D shape, honestly.
And finally, I figured, "well, what if I could bend a tilemap? That would solve the need to create new sprites all the time. I could create the assets and then draw all of my interiors with ease!" but it seems combing a mesh with a tilemap is technically impossible.
So... are there any methods I might be missing? Is the repeating cube truly my best option?