> Hi, here is a simple solution i made for you
>
> not sure what is all the int u using but the logic for decimals should be this
>
> round(Money / Divisor * 10) / 10 & Suffix
>
> Here is a full functional solution up to Sxtillions using Construct 10^N
>
>
> LargeNumberFormating
>
> in theory should show you any number as Sx,Qt,Q,T,B,M,K + .1 decimal like 2,155,123 Becomes 2.1milion
>
> Example uses 12 Events And 4 Global variables - for free users (and a function but the function can be changed to a Boolean condition all the same)
Thanks a lot for your help, just one thing, if the number is 19500000, it shows it as 19.5. Is there a way to always show it as 19.500 M?
I want it to always be pleasing to the eye design wise
or 19000000 19.0 M
any touch and
is touching object
--
touch on tap gesture
What is the difference between the two I just started to learn and I don't know exactly
redownload the example i updated it a few more times, should have all explanation and some more features inside.
to show more decimals just increase "Decimals" 10 = 1 decimal , 100 = 2 decimals, 1000 = 3 decimals etc.
i like to use on Tap as forces users to click and release quickly which counts as 1 click
if u use "is touching " that creates a loop which means if user is touching or keeping pressed on 1 item long enough that action / condition will happen multiple times over N*ticks per second, so if u want for money to be awarded 1 time per click u need to use "on clicked" "on sprite touched" "on released" or "on pressed" "tapped"
is touching is like "on holding" if u notice on Tap has 1 green arrow meaning happens 1 time per action
if no arrow is a loop, unless is a condition to be checked if true then also becomes a loop unless specified "trigger event one time"