Quick update, I did get this to work in the C3 trial, which is both good and bad news. Good in that I now know it is possible, bad in that I now have to determine if I want to take on the massive task of moving this project to C3...
But I do have another question that can help me determine my course of action here. For anyone who has used a lot of the collision tags/filtering in C3, how is it performance wise?
I ask because I assume that the Platform2 plugin is more efficient than the C3 tags, mainly because rather than tags it uses binary bit flags. I won't pretend to know anything about computer science, but to me this seems more efficient.
As an example, my project oftentimes has layouts with 200+ objects, including 50+ solids, and 20+ platformer objects. It still manages to stay at 60FPS doing 80000ish collision checks a second. Does this seem in-line with the C3 collision tags system?