FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement
https://www.construct.net/en/forum/construct-3/how-do-i-8/enemy-move-once-go-idle-move-180665#forumPost1102917
I have the movement set for my first enemy (toad), and he moves exactly the way I want him to move, according to his animations; his animation state determines when, where, and how he will move (in this case, a slow hop to the left, collision event with an invisible wall, then he is mirrored, and hops slowly to the right).
My problem is that I CTRL+clicked "toad" (to copy it) and pasted another instance of the same enemy (toad) on the next platform in my level, and the movement animation timing is the same, however the cloned enemy moves much further, and in a quick way. My movement parameter is: set platform vector x to Self.X*-0.8, and I only want the toad to move along the X axis, and as you can see, I don't want it to hop very far each time.
The cloned toad is hopping MUCH farther when his movement triggers, and I cannot figure out how or why this occurs.
Below are screenshots of my event sheet and layout, and I have included a weTransfer link of the game file, in case anyone would like to help. Thank you!
WeTransfer download link
https://we.tl/t-8ZhM656WKT