BaconSwagg what im creating is a building system like dungeon keeper. press tile to build a room. simples.
but. i need to know how big a room is. like in dungeon keeper. if a training room is 3x3 it has a rotating spike thing. increasing room efficiency.
same for hatchery. 3x3, it can spawn chickens.
same for graveyard. 3x3 has a grave that can store dead bodies in.
library bookshelf, increasing efficiency.
i tried deleting sprites: on created, is overlapping sprite, choose instance of sprite where sprite width< sprite width : destroy sprite... does nothing...
the aim is just to have 1 sprite covering over all the tiles (THAT ARE CONNECTED)
and.. somehow performs this on another tile with same y and >X... as im ending the loop it wont get there.. setting the search to start from the click i guess.
i also ideally want to use a tilemap, not a sprite, so i can tell exactly how many tiles are in the room. but, ill work on that later. with some words of wisdom from rojohound.