I have the tile movement behaviour on my player object, and I want to use the sine behaviour in Vertical mode to give the player a bit of bounce when it walks. But both behaviours are trying to move the player at the same time, which causes issues.
Is there a way to separate the sine behaviour's position from the tile movement's position, or otherwise desync the player's position from the tile movement behaviour?
I've already tried separating the player sprite from the object that uses the tile movement behaviour, but I still need to set the position of the player sprite to keep the tile movement in sync, so I get the same issue.