thanks for your reply, but i got it by trying, by creating 2 instance variable in a sprite (sizeX,sizeY). and tween behavior.
System: On start of layout
-> sprite: Set sizeX to Self.Width
-> sprite: Set sizeY to Self.Height.
then,
event.
+ Touch: On tap gesture on sprite
-> sprite: Tween "" property Size to Self.sizeX +50, Self.sizeY +50 in 0.2 seconds (Out Back, destroy: No, loop: No, ping pong: No, repeat count: 0)
-> System: Wait 0.2 seconds
-> sprite: Tween "" property Size to Self.sizeX , Self.sizeY in 0.2 seconds (In Back, destroy: No, loop: No, ping pong: No, repeat count: 0)
make sub event
----+ sprite: Animation frame = 0
-----> System: Wait 0.01 seconds
-----> sprite: Set animation frame to 1
-----> Video_amfibi: Pause
another sub event
----+ sprite: Animation frame = 1
-----> System: Wait 0.01 seconds
-----> sprite: Set animation frame to 0
-----> Video_amfibi: Play
I hope this can help someone, im newbie so i need hours for this T_T