I'm trying to build a simple card game to learn Construct. I've built this in Scratch 2 already but can't figure out how to rotate the card left (counter clockwise). It moves one step then stops. I thought I could use the same setup for rotating it right (clockwise) but it doesn't work.
I don't quite understand Timers either, from what I read, they seem like Messages in Scratch, except each Timer is independent. When I call a Timer to run the rotate-left animation, it moves one step then stops. I've also tried a Repeat loop (repeat 12 times Set Angle to -8), it steps one time then stops. My guess is I'm fundamentally misunderstanding how Construct runs the stack of events/actions. I'm thinking of it like objects that respond to calls (sort of like how Scratch uses Messages). Also misunderstanding how Timers work (more so, how actions are executed under a Timer call), and I don't think the manual does a good job of explaining how to use these functions.
Links to my --
C3P file: dropbox.com/s/n10ab2tlcmxfh ... e.c3p?dl=0 C3P project file (stored on Dropbox)
Scratch project: scratch.mit.edu/projects/195088669 "basic card actions, working (buggy)- card hover, drag drop" (view in browser, requires Flash)
- Added a GIF of the Scratch project running...
Here's a screenshot of my event sheet (modified slightly from the c3p file), and a GIF of the project running to show the behavior.
Event Sheet
C3P Project running
Scratch Project running