Is there a way to change tilemap tile size during runtime? I want to change from 32x32 to 16x16 and back again.
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You can maybe use "set from json", or just make a second Tilemap object.
Yeah, I'm leaning towards just creating the two different tilemaps. It makes me think though, how do you know what object properties are available at runtime as either read-only or r/w?
The grid, and of course the collision polygon for each tile. The texture, the size of the object, and its position are all editable. I don't think you can use different textures per instance, however you can refer to instances by their index.