> Did you try when the building is overlapping the player change building opacity with trigger once?
I don't recommend using "trigger once" here! It won't work correctly with multiple instances.
Here is a very simple implementation:
> + System: Every tick
-> Building: Set opacity to 100
----+ Player: Is overlapping Building
-----> Building: Set opacity to 20
Thank you this seems to work well. Though my building is going transparent correctly it is doing so when my player overlaps from the bottom of the building and I wish not to have that. I'd like the transparency to happen when the player is about a quarter or so up the buildings length so it looks the the building is grounded on the floor. Otherwise when it happens it looks like it is floating above the player.
I was thinking about editing the buildings Collition Polygons but idk how to do that without messing up how the player moves when they're inside the building.
The aim is the player can go I side building but not walk outside when touching walls/ceiling and when outside a quarter above were the building's grounded can walk behind it.
But thank you, i got the transparency down 😊. And Sorry I know it's complicated.