I was thinking the same thing but then in the level selection menu I ran into some problems...
I use a sprite with 4 frames for the stars, frame 0 is no stars, frame 1 is one star, and the same with frame 2 and 3, and then I made 9 instances of that object but now I have to figure out how I can get my score per level to save the correct frame of that sprite
I have a level_score variable that checkes if the score beats the level highscore and than 10 highscore_level variables for each level but now I am trying to figure out how I can get my highscore variable to be saved to the instance of that level