Hi!
I have been testing about preload sounds and music for my game. plan to publish on WebView(android and iOS)
I'm testing with this method https://www.construct.net/en/forum/construct-3/how-do-i-8/problems-custom-loading-bar-150193
I'm testing preload on Facebook messenger on my iphone5s, it use time more than android(Note5) sometime it's look like it's gonna stuck forever.
And I found this https://github.com/Scirra/Construct-3-bugs/issues/1122
That sounds file is too short can not be preloaded completely.(my game have shorten sounds)
I really need advise for manage sound/music in game.
And I focus testing on Facebook messenger.
Thank!
Here is my testing project with all sounds and music
https://drive.google.com/file/d/1JcCeYq1vTtv3Pc_3zDDfwASemQGkjI_D/view?usp=sharing
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Per the issue report, you can pad the sounds that are too short and failing to preload by adding a second of silence at the end. Audacity is a free tool that can do this.