Hi! I was playing around with physics and need a ton of physics objects for my idea.
But after 3-5K sprites it starts to slow down, and I need about 20+ times more of them.
Is there a way to "bake" the settled / sleeping / immovable objects into one big object? I added some actions to make them immovable after a while and not moving much (sleep does not even activate for immovable objects not interacting with other objects) to improve performance. It helped a lot but it's not enough.
Then I tried to put them on a drawind canvas with pyhsics enabled but the problem is, it has only one big rectangular hitbox then and does not use a hitbox suitable for the pasted objects.
Is there any other way to do this? Can I make a "solid" object out of many small objects so physics only interacts with this one?