So I added sound effects to the 'Sounds' folder. Each time an object is spawned in my game, and that can happen up to every 0.1 seconds, the corresponding sound is played.
I read in another topic Chrome is 'to blame' for the crackly sound effect that you get as the sounds 'stack'. Or am I using the sound effects wrong? I use the 'Play at object' action, however changing it to a simple 'Play' action doesn't seem to make any difference.
Anyway, another problem I encounter is that when I play looping audio at a specific object location in a layout, the sound is already hearable 3500 pixels at the bottom of the layout. It's a scrolling level, you go upwards, so about 4000 pixels long. The sound object should be hearable only when you're close to the object positioned at the very top of the layout! How can I control its 'range'?
Also, for some reason it seems that as I get closer to the top of the layout, where the viewport is (which is about 1/4th of the level height) the non-looping audio effects gets louder and louder as I get closer to the top of the layout. I don't understand why its like that.
Any ideas?